Saturday, November 19, 2011

Parkour Animation


Here's my video reference that I've got from vimeo.com (http://vimeo.com/15433780)


As a part of planning I drew first the key poses, so I can study it much better. (But why not directly posing it to Maya?) Yea you can also do that, but for me it's easier to draw, exaggerate, choose a more dynamic and appealing pose and play around with a stick figure before posing to Maya. But sometimes if my drawing power is not enough, and I cant get the right perspective for the pose, I ask help with the 3D space in Maya, and pose the character then draw it again.. nyahaha XD


After finalising the key poses I moved into getting the right timing using the flipbook.


I blocked it now in Maya. I hide first the arms, so I can focus on the body because the arms will just follow.. :]


Finished polishing it and ready to render..
A quick tip that I learned while in the process: "Every frame is a drawing"(http://www.11secondclub.com/helpful_hints/every_frame_is_a_drawing)



Animated by: Me
Set Design by: Me and Ronell Reyes
Lights by: Ronell Reyes
Composited by: Me and Ronell Reyes

Set Model by: Alvaro Luna Bautista (from 3D lighting challenge "the local train")

CRITICS AND SUGGESTIONS ARE ALWAYS WELCOME!.. ^^

2 comments:

  1. Nice kev, I saw a lot of improvement & effort in your animations since your OJT days at cow. I knew you're going to be a good employee being a responsible artist. Responsible in the way an artist should always polish and put efforts on his works! stay inspired and passionate, everything takes time to polish and be good at something, but once you get good at it, it will most likely stay with you.

    keep up the good work!

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  2. Thank you sir, I almost cried while reading your comment, and my nose bleed while typing this....tagalog nalang.. hehehe XD Thank you po talaga sir, maswerte po kami nagkaroon kami ng mga senior na magagaling, passionate at responsible.. dahil po sa inyo yun kung ano kami ngayon, malaking utang na loob po iyon.. thank you po talaga.. ^^

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